Every team has its own scoring system. GameStats ships sensible defaults but lets you bend them to match how you coach.
Where to find it: Teams → [your team] → Settings → Events
For each event type you can:
- Toggle active — hide events you don't track (e.g. some teams ignore Tips)
- Set the value — weighted points used in player rankings (e.g. an Intercept might be worth +4, a Bad Pass −10)
- Set possession impact — does this event represent a gain (+1), loss (−1), or neutral (0)?
- Reorder events — the order here is the order they appear on the console's event panel
The defaults
- Scoring: Goal, Goal 2pt, Miss, Miss 2pt, Rebound, Goal Assist
- Possession (gains): Intercept, Deflection, Rebound, Pickup, Tip, Held Ball, Centre Pass Received
- Possession (losses): Bad Pass, Pass Intercept, Handling Error
- Infringement: Minor Infringement, Contact, Obstruction
- System (auto-logged): Centre, Opp Centre, Opp Goal, Opp Goal 2pt
💡 Tip
Why values matter: The Player Report's “Total” column is the sum of (count × value) for each event type. If you set Intercept = 4 and Bad Pass = −10, a player with 5 intercepts and 2 bad passes scores +20 − 20 = 0. Tune the values to reflect what your coaching philosophy actually rewards.
Need a hand?
Talk to the GameStats team.
We'll walk you through it 1:1 — no sales pitch, just answers. Whether you're trialling 80 players this weekend or migrating a season's worth of stats, we've probably seen it before.