The console is the heart of the platform — designed for one-tap operation on a tablet courtside.
The header
Left to right:
- Score — your team vs. opposition, updates in real time
- Quarter badge + Finish Quarter button — current quarter (Q1–Q4 / ET1–ET2) and the button to end it
- Game clock — counts up per quarter; tap the play/pause icon to pause manually
- Centre row — pulses amber when the next centre pass is awaited; tap the team that took it
- Positions — opens the lineup editor
- Finish — closes the game (separate from finishing a quarter)
Logging events
Once positions are set, the Start Game modal appears. Pick which team has the first centre pass → the clock starts.
To log an event:
- Tap the player (one of the seven position cards) — or tap Team for a team-level event
- Tap the event in the right-hand panel — events are filtered to those applicable to that position
The event lands in the timeline, increments your score if applicable, and (for goals/misses) adds a shot to the shooting record.
💡 Tip
- Opposition goals have their own quick buttons at the bottom of the player panel — no need to pick a player first
- The timeline on the right shows the last few events; tap View all for the full log
- Tap a player twice to deselect them
Centre passes
After every goal, the centre row reappears amber. Tap whichever team has the next centre. If it's the start of a new quarter, tapping centre also starts the clock.
Pausing the clock
Tap the play/pause icon in the header. Use this for:
- Injuries, timeouts, refereeing breaks
- Reviewing footage
- Logging events for a moment you missed
The clock keeps the right time when you resume — events you log during the pause are stamped with the paused clock value, not the wall-clock time. Reports use this to keep chains and progressions in the right order.
Editing or deleting events
In the timeline, tap an event → edit it (player, type) or remove it. Removed events are soft-deleted — they're hidden from reports but auditable.
End-of-quarter flow
When the quarter ends:
- Tap Finish Q1 (or whichever quarter)
- The clock pauses; an End of Q1 modal opens
- Review the lineup; tap Edit lineup to make subs for the next quarter
- Pick which team has the next centre pass
- Tap Start Q2
After Q4, the modal offers two choices: Go to ET1 (overtime) or Finish game. After ET2, only Finish game is offered.
⚠️ Watch out
Closing the game
Tap Finish in the top-right when the match is over → confirm. The game is marked complete and moves to the Past list. The Game Hub dashboard becomes available, and the post-game email is sent.
Offline behaviour
The console keeps tracking even when Wi-Fi drops:
- Events queue locally in the browser
- Position changes queue locally
- The clock keeps ticking
- When the network returns, everything syncs in the background
You'll see a small indicator if there's queued data waiting to sync.
Need a hand?
Talk to the GameStats team.
We'll walk you through it 1:1 — no sales pitch, just answers. Whether you're trialling 80 players this weekend or migrating a season's worth of stats, we've probably seen it before.